3d Modeling
What does a 3d modeler do and what does it entail?
We create three-dimensional computer models. Our models represent an object from all angles, and give viewers the ability to digitally enhance those angles so they can better understand the object. Our skills as a 3d Modeler are demanded in all sorts of industries—you might create 3d models of human organs to help in medical research, model potential video game characters, make a representation of a proposed hotel development, or depict the chemical chain in a new drug being developed.
3d Modelers tend to work in video gaming or film—places that rely heavily on digital imaging for their entire product. We translate sketches or ideas into models so as to test structural feasibility of an object, or more accurately represent the finished product. There is a good deal of overlap with 3d Animators in this work as they too perform advanced work using 3d graphics programs.
What are some of the professional skillsets within 3d modeling that we offer our clients?
Organic Modeling: The main subject inherent to this specific method of 3d modeling are animatable characters but other forms and concepts are included such as clothing, hair, trees, and plants. The underlining wireframe construction technique is as valuable as the surface form for it is the defining attribute to support proper and effective movement in an animation pipeline.
Hard Surface Modeling: This specific method of 3d modeling is similar to organic without the retrospective guidelines to meet animation or movement requirements though, some concepts may actually combine both organic and hard-surface definitions like a stylized talking car. The subject forms most inherent to hard-surface models are vehicles, weapons, machines, and engineered/construction items.
Blendshape Modeling: Typology and wireframe assessment is paramount when constructing successful blendshapes. This modeling process is primary adapted to support animation movement typically in the face, but can also be used to enhance key poses during acting, emoting, and other expressive movements in the body.
UV Mapping: The last line in 3d asset creation is UV Mapping. This specific skillset requires the 3d modeler to unravel the three dimensional surface’s point based structure to fit within a two dimensional flat plane. This is a separate surface description the Texture Artist needs to fulfill the requirement of painting directly or indirectly on the surface of the 3d asset. UV Mapping is akin to skinning an animal and infusing strategic cuts so the skin can lay flat on a table. UV Mapping is needed for all 3d assets regardless of it being a polygonal, NURBS, or subdivision surface, and regardless of the modeling type.
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