Quality 3D Art Services / Assets

Engineering versatile and quality characters, props, and environments for hyper-real, realistic, and stylized 3D animations

3d Art and Computer Animation Services for the Film, Television, Gaming, and Corporate industries with a specialty in 3d Modeling, Digital Sculpting, Texturing, and Rigging/Set-up…

 clothing_character_development

3D MODELING

Organic Characters (Realistic and Stylized): Biped, Quadruped, Multiped, Serpentine, Avian, Etc.

*Above is an example of some character models and props I created for the movie Saving Santa.

*Above is a trailer for the Deep Blue Bible Kids animation which I provided character models, character rigs, UV maps, props, texturing/shading, and renders.

Hard-Surface Characters: Robots, Androids, Cars, Airplanes, Boats, Mechanical Devices, Etc.

*Above are 3 airplane characters I modeled for a children’s cartoon called The Big Winner. This is a pre-rendered short clip. Animation provided by Eric M. Mikula. 

Hard Surface Modeling: Prop and asset development for characters and environments (weapons, vehicles, tools, background elements…).

*Above is a fully functional rigged AA-12 Shotgun Prop designed to be shot with shell casing expenditures and magazine changes.

Environment and Digital Sets Modeling: Hard-surface, organic elements, and dynamically driven effects-based objects.

Blendshape Modeling: Facial in-betweens, facial regional counter-balance, single, and multi-axis corrective blendshapes for character animation.

*Above is a clip from a short film production for 3dh Entertainment called The Push. I modeled, rigged, and sculpted the blendshapes for both characters. Animation by Eric M. Mikula.

TEXTURING/UV MAPPING

Characters, props, weapons, and environment components. Implement uniform displaced geometry to support texturing and UV mapping pipeline.

reptilian_lugar_look_development

*Above is a alien weapon concept I created from a World War 2 German Lugar Pistol. Modeled, UV Mapped, Textures, and Rigged.

PIPELINE

Manage modeling pipeline and supervise generalist modelers, set-up artist and interns; small team of outsourcers and 3rd party freelance partners. Perform research and development. Meet with other department heads such as production manager, technical director, and visual effects lead to enhance modeling, rigging, and animations. Confer with animation and story departments to discuss and determine technical limitations.